Captured | |
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Developer(s) | Greve Graphics |
Publisher(s) | American Action[1] |
Platform(s) | Commodore 64 |
Release date(s) | |
Genre(s) | 2D action platformer[1] |
Mode(s) | Single-player |
Captured is a platform game for the Commodore 64 from 1986, developed by the Swedish Greve Graphics and published by American Action. The main game was programmed by Bengt Caroli. The music and sound engine was programmed by Lars Hård. Lars also composed all original music and made all sound effects. The graphics were by Nils Hård.
Contents |
Soldier One wakes up with a throbbing bump on the back of his head, finding himself in a mysterious base full of dangerous boobytraps and beasts. He notices dried blood on his right hand which appears not to be his own. He finds a note in his pocket which says "find the security code to the door to escape but beware of the beasts!"
The task of Soldier One is to escape from this large building. He finds pieces of the security code in a room called "The Chamber of Death". He must protect himself from the manies but grub the digits.
The screen displays the soldier walking from left to right and from down to the upper levels. Soldier One is directed with a joystick. He jumps by the player pressing the fire button. To fire a laserpower, which annihilates all enemies on-screen, the player must position Soldier One straight forward, pull the joystick down, and press fire. To jump upwards, Soldier One must be placed straight and the fire button pressed.
The game was quite famous in Europe in the downing era of the Commodore 64; there was also a version also for the Commodore 128. The game was so popular that people applied nicknames: in England it was "Leaping Man", in Italy "L'Uomo Che Salta" (again the Jumping Man). An Australian rock band called The RedOysters covered the main theme.